

RebelX Level design
I was tasked to create a level which would fit in the campaign of a first person shooter game set in 2050 after an alien AI has attempted to take over earth.​ I created a warehouse or robot factory scene in which a player had to fight of enemies and make their way through the factory to sabotage different machines and cause the shut down of the factory.
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I was proud of the assets created using maya and how they came together from my inspiration mood boards to create an industrial scene full of machines fitting the human technology and the alien AI from the brief. I developed my modelling skills within maya as well as my understanding of level composition and player pathing
I would improve the objective system as it was slightly unclear to the player where to go next and balance the enemy AI through play testing as the level goes through a lot of intense combat which is difficult for the player.