
Mysterium
A journey man project
Environmental features

During the Journey Man module I had the opportunity to work within a multi discipline team of 18 designers, developers, artists and programmers to create a finished vertical slice based on the game Tunic.
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I worked along side the programming team to create environmental mechanics as well as enemy AI systems and implement them into our vertical slice level.
To create an interesting way to move throughout our level as we were confined to a specific size we decided to create rotating parts. These rotating islands were controlled by levers which could be placed throughout the level and would rotate sections by 90 degrees to gain access to different areas as well as assist with solving different puzzles throughout the level.
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We also created drawbridges using a similar method to allow access to areas and both assist and break up character exploration to keep the player engaged throughout.
island rotation script

Light Puzzle
I was also tasked with creating a puzzle using beams of light to activate different parts or the map for example in the first level four emitters must be activated before finally rotating the central temple to activate a portal and progress to the next level.
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To achieve this I used a line trace which could be activated by a lever attached to a laser emitter blueprint. This line trace would then spawn a cylinder scaled between the emitter and anything it collided with. This method worked well however made collaborating with an unfinished level design difficult as it needed to go uninterrupted between the source and desired end point.
rose Turret enemy
I created a turret style enemy which could detect and attack a player. the plant turret has a melee attack as the player approaches too close in order to destroy the plant it will lash out and deal damage, as well as ranged attack that activates with the pawn sensing component to constantly update the rotation of the central flower to follow the player and fire projectiles.


Trailer
Linked is a report further discussing the development process for this project
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