
Plague
A beta arcade project
Multiplayer
During this project my main responsibilities were allowing for a two player local coop game style which would allow each player to enter the game and leave whilst keeping gameplay fluid at all times.
this was achieved through the use of a custom game mode which allowed for a local player to be created at the push of a button and possessed by another character controller to allow seamless joining and exiting mid game.
script
.png)

split screen mechanics
I was also tasked with creating a mechanic to allow the game to switch between two player split screen and a single conjoined camera based on the players proximity to each other. This proved to be difficult due to my relative inexperience with cameras and interfacing between then within unreal engine however the result I fell worked well for the intended project and allowed for a fluid multiplayer experience.
player controller
.png)
Another responsibility I was given was to develop the character controller which was a simple character blueprint which allowed for controller support. this blueprint handled character movement, including a dash mechanic, as well as the handling and firing of the weapon.
full reflective report
Linked is a report further discussing the development process for this project
​